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CONNECTION ESTABLISHED

Game Development Blog of Kelvin Put
Aug 20 '14
thedezert:

super low poly shot of the dynamic terrain.

thedezert:

super low poly shot of the dynamic terrain.

Aug 19 '14
Aug 16 '14

RED BUBBLE STORE

kelvinput:

MY RED BUBBLE STORE

I have a Red Bubble store. I have some shirts and stickers with my artwork on them, I appreciate any support. Even if you don’t buy anything sharing this and spreading the word is very much appreciated!imageimageimage

Thanks, if you end up purchasing anything take a picture and send it my way or post is with the #kelvinputmerch and I’ll share it.

Cheers!

Aug 15 '14
The to do list wasn’t working out the way I had hoped (oooops) so I’ll just post screens of my work each day.

The to do list wasn’t working out the way I had hoped (oooops) so I’ll just post screens of my work each day.

Aug 12 '14
thedezert:

"I can for sure do that, Dave."

thedezert:

"I can for sure do that, Dave."

Aug 6 '14

Some doodles from the past few nights. I really need to start drawing on a regular basis again.

Jul 30 '14
thedezert:

A quick work in progress edited render of the raiders ship.

thedezert:

A quick work in progress edited render of the raiders ship.

Jul 20 '14

Working on a lot of visuals lately.

Jul 18 '14

Personal Project: LACRA

image

LACRA is lo-fi wanderer, with puzzle and psychological horror elements that tasks the player with exploring the surface of an infinite looping wasteland planet dotted with ruins, mega structures, anomalies, and other entities. The atmosphere of LACRA aims to invoke a sense of isolation and loneliness while mechanically indulging player curiosity as they explore and unveil the lore of the world, and the story behind their existence. The player can instantiate events that can bring on feelings of nervous tension as well as finding calming, and tranquil areas. Ambient drones, hollow noise, ethereal tones,  will accompany the geometric structures and surreal beings; splashed with intense visual and audio fluctuations and effects.

A more detailed explanation of my design choices will be written upon its completion and posted after release. Screen shots may be posted on occasion but for the most part I want to keep with project shrouded in mystery. 

image

I began working on this a few weeks back in between working on The Dezert and I’m aiming to release it for free online with in the next few months depending on time.

Jul 11 '14
thedezert:

PEW PEW PEW PEWPEWPEWPEW
Back alley shooting. Getting the gun working in the game, going to need some animations.

Guns in The Dezert may look like toys but we recommend pointing them away from your eyes.

thedezert:

PEW PEW PEW PEWPEWPEWPEW

Back alley shooting. Getting the gun working in the game, going to need some animations.

Guns in The Dezert may look like toys but we recommend pointing them away from your eyes.

Jul 10 '14

thedezert:

Peashooter on display

Jun 30 '14

femfreq:

Our latest Tropes vs Women episode, covering non-playable sex objects, has been viewed a quarter of a million times on YouTube!

If you haven’t already watched it.

Jun 30 '14
netterminal:

GRILLED EGGPLANT BURGER // 30/06/2014

netterminal:

GRILLED EGGPLANT BURGER // 30/06/2014

Jun 29 '14
thedezert:

Finished Pea Shooter model with some texture variations. Based on these concepts.

thedezert:

Finished Pea Shooter model with some texture variations. Based on these concepts.

Jun 17 '14
thedezert:

elevator

thedezert:

elevator